Patterns for infrastructure-as-a-code & Visualizing codebases

May 04, 2016 by Madalina Botez in  Announcements

Enjoy the following series of interviews with the speakers, top-notch software crafters from across Europe, joining  I T.A.K.E Unconference, Bucharest, 19-20 May. Discover the lessons learned and what drives them to challenge the known path in their field. 

Andrey Adamovich, Software Architect at Aestas IT, is a software craftsman with many years of experience in different lifecycle phases of software creation. At I T.A.K.E Unconference 2016, he will share more patterns for infrastructure-as-a-code and visualizing codebases.

 

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#1. Share with us 5 things you did that helped you grow & become the professional you are today

 

  • Leaving my first workplace, where I have worked for 5 years
  • Becoming an active public speaker
  • Co-organizing local communities and conferences
  • Developing open-source libraries
  • Writing a book

 

#2. What challenges will the participants find solutions to during your session at I T.A.K.E Unconference 2016?

Visualizing codebases: Seeing big picture in a big code base with simple tools
Patterns for infrastructure as code: Give some hints on how to improve quality of “infrastructure-as-code”

 

#3. What else would you like to share with participants

Developer | Entrepreneur | Open-source Enthusiast | IoT Player | DevOps Believer | Visualization Lover

 

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Want to join Andrey and many more software crafters from around Europe?

Join I T.A.K.E Unconference 2016!

 

Putting the Science in Computer Science with Felienne Hermans

Nov 26, 2014

Most conversations about best practices in software development focus on personal preferences: Vim versus emacs, static versus dynamic typing, Java versus C#. Other domains use research to settle such questions. Couldn’t software development benefit from science as well?

Felienne Hermans, assistant professor at Delft University of Technology, had a very engaging talk at I T.A.K.E. Unconference 2014 about experiments designed and run to answer questions such as:

  • What is the best programming language?
  • Do design patterns help in any way?
  • Is Linus’ law correct?
  • Are spreadsheets code?

Watch her talk @ I T.A.K.E. Unconference 2014 edition to find out the results.


Check out more about I T.A.K.E. Unconference 2015 or see directly the Schedule.

Building a multiplayer game server and keeping (most of) your hair

Mar 24, 2017
Enjoy the following series of interviews with the speakers, top-notch software crafters from across Europe, joining  I T.A.K.E Unconference, Bucharest, 11-12 May. Discover the lessons learned and what drives them to challenge the known path in their field.

 

Opher Vishnia, Creative Developer at Interlude, is a multidisciplinary creator, invested in many different and often unrelated fields at the same time: computer science, art, music, design, math, game development and more. He is going to share at #itakeunconf more about building a multiplayer game server.

 

 

#1. Please share with us 5 things you did that helped you grow & become the professional you are today

√ Invest in personal projects. Think of a project that you think is fun to make and just start hacking at it. Developing something for yourself, where you make all the decisions rather than for a company you work for, is an amazing tool for learning and growing.
√ Join in the conversation. Is there an online group or a meetup for your area of development? That’s a great way to make new personal connections and learn along the way
√ Find an open source project that you like and start contributing. A good place to start would be a tool or library that you already know and use. Your contribution doesn’t have to be code – you can open an issue, improve the documentation or write a tutorial.
√ Take initiative. Is there something in your workplace that can be done better and sounds interesting to play with? Step up and do it. Suggest researching a new topic, or introducing a new tool the workflow. It’ll provide an interesting new challenge and a break from the daily routine. Plus it’ll make you look cool.
√ Stay optimistic. Sometimes these challenges are frustrating, and there are days you won’t make any progress, but the moment you have that “a-ha” moment is worth it all.

#2. What challenges will the participants find solutions to during your session at I T.A.K.E Unconference 2017?

Participants will learn about why making synchronized multiplayer games in the browser is so hard and what solutions do we have at our disposal to tackle those.

 

#3. Recommend for the participants 3 sources you find inspiration from and would help them better understand you

 
√ Codepen.io is a wonderful tool for inspiration on the web
√ Games in general. Just get Steam and play something!
√  Multiplayer Game Programming: Architecting Networked Game by Josh Glazer & Sanjay Madhav – A very comprehensive book on all things multiplayer

Want to meet Opher, +30 international speakers and ~300 software crafters from around Europe?

Register now for I T.A.K.E Unconference 2017!

How we did it: The Story of a Website with Andreas Leidig

Nov 26, 2014

Andreas Leidig has broad experience in object oriented software development and agile practices. He started programming years ago with Smalltalk and worked as an agile coach for a few years. Nowadays he is working full-time in developing enterprise software products.

His talk is about how to set up a community project through a professional use of state-of-the-art technologies and collaboration methods: node.js, continuous integration, github, javascript, evolving design, noSql, testing, software craftsmanship, XP. A fly through the architecture, design and specific aspects of their product.

Enjoy his presentation @ I T.A.K.E. Unconference 2014 edition.

Check out more about I T.A.K.E. Unconference 2015 or see directly the Schedule.

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