2017

Apr 30, 2020 by Alexandru Bolboaca in

I T.A.K.E Unconference 2017 – IInd day slides & videos

May 22, 2017

And…it’s a wrap: 2 days of intense & complex program, 300 international participants, more than 35 sessions & more than 35 speakers from United States, Europe and Asia. During the 2nd day of the event, 15 speakers from 10 countries shared their knowledge on Machine Learning, IoT, Evolutionary Design, Documentation for Software Developers, Impact Mapping and more.

Videos are available here. Find below the presentations from day 2. The slides from day 1 are here.

Romeo Kienzler – Realtime- Cognitive IoT using DeepLearning and Online Learning on top of ApacheSpark Streaming and Spark enabled DL frameworks (keynote)

Dan Billing – Testing or Hacking: Real Advice on Effective Security Testing Strategies (keynote)

Eduards Sizovs – Beyond Software Craftsmanship (keynote)

Dan Serban – Introduction to Apache Spark

Jakob Holderbaum – Managing Shared Secrets with basic Unix tools

Florin Coros – Decide between In-Process or Inter-Processes Communication at Deploy Time

Peter Kofler – Brutal Coding Constraints

Joe Wright – Tackling 16 years of legacy code with mob programming and Lego

Alin Pandichi – Covariance and contravariance. Say what?!

Patrick Baumgartner – Impact Mapping Workshop 

Liviu – Stefanita Baiu – Journey to Agilandia – a BA Travel Kit

 

More slides and videos from day 2 coming soon

I T.A.K.E Unconference 2017 – Ist day videos & slides

May 22, 2017

The first day of I T.A.K.E Unconference 2017 was a great success: 15 speakers from 9 different countries shared insights and latest trends on 5 different stages.

Live coding sessions, the talks & workshops received an excellent feedback. Also, everyone got involved during the Open Space, Lightning Talks, Product Development Track & Kata Lounge. In the evening, the event continued informally at Dinner & Coding with a stranger.

Videos are available here. Find below the slides from day one. Slides from day 2 are here.

 

Felienne Hermans – What is science? On craftsmanship for children (Keynote)

Gerard Meszaros – It isn’t testable until it’s tested (Keynote)

Alex Bolboaca  – Removing structural duplication

Phillip Krenn – 360° monitoring of your microservices & Se7en deadly deployment sins

Martin Kodok – Powering Interactive Data Analysis with Google BigQuery 

Diego Lemos & Vlad Stoian – Extreme Carpaccio: slice thin, code fast!

Thomas Coopman & Michel Grootjans – Playing with projections

Opher Vishnia – Building a multiplayer game server and keeping (most of) your hair

Vlad “Reign” Zelinschi – Progressive Web Apps – The Future

Alexandra Marin – Mobile design patterns

 

More slides and videos from day 1 coming soon

 

Building a multiplayer game server and keeping (most of) your hair

Mar 24, 2017
Enjoy the following series of interviews with the speakers, top-notch software crafters from across Europe, joining  I T.A.K.E Unconference, Bucharest, 11-12 May. Discover the lessons learned and what drives them to challenge the known path in their field.

 

Opher Vishnia, Creative Developer at Interlude, is a multidisciplinary creator, invested in many different and often unrelated fields at the same time: computer science, art, music, design, math, game development and more. He is going to share at #itakeunconf more about building a multiplayer game server.

 

 

#1. Please share with us 5 things you did that helped you grow & become the professional you are today

√ Invest in personal projects. Think of a project that you think is fun to make and just start hacking at it. Developing something for yourself, where you make all the decisions rather than for a company you work for, is an amazing tool for learning and growing.
√ Join in the conversation. Is there an online group or a meetup for your area of development? That’s a great way to make new personal connections and learn along the way
√ Find an open source project that you like and start contributing. A good place to start would be a tool or library that you already know and use. Your contribution doesn’t have to be code – you can open an issue, improve the documentation or write a tutorial.
√ Take initiative. Is there something in your workplace that can be done better and sounds interesting to play with? Step up and do it. Suggest researching a new topic, or introducing a new tool the workflow. It’ll provide an interesting new challenge and a break from the daily routine. Plus it’ll make you look cool.
√ Stay optimistic. Sometimes these challenges are frustrating, and there are days you won’t make any progress, but the moment you have that “a-ha” moment is worth it all.

#2. What challenges will the participants find solutions to during your session at I T.A.K.E Unconference 2017?

Participants will learn about why making synchronized multiplayer games in the browser is so hard and what solutions do we have at our disposal to tackle those.

 

#3. Recommend for the participants 3 sources you find inspiration from and would help them better understand you

 
√ Codepen.io is a wonderful tool for inspiration on the web
√ Games in general. Just get Steam and play something!
√  Multiplayer Game Programming: Architecting Networked Game by Josh Glazer & Sanjay Madhav – A very comprehensive book on all things multiplayer

Want to meet Opher, +30 international speakers and ~300 software crafters from around Europe?

Register now for I T.A.K.E Unconference 2017!