Building a multiplayer game server and keeping (most of) your hair

Mar 24, 2017 by Madalina Botez in  Announcements
Enjoy the following series of interviews with the speakers, top-notch software crafters from across Europe, joining  I T.A.K.E Unconference, Bucharest, 11-12 May. Discover the lessons learned and what drives them to challenge the known path in their field.

 

Opher Vishnia, Creative Developer at Interlude, is a multidisciplinary creator, invested in many different and often unrelated fields at the same time: computer science, art, music, design, math, game development and more. He is going to share at #itakeunconf more about building a multiplayer game server.

 

 

#1. Please share with us 5 things you did that helped you grow & become the professional you are today

√ Invest in personal projects. Think of a project that you think is fun to make and just start hacking at it. Developing something for yourself, where you make all the decisions rather than for a company you work for, is an amazing tool for learning and growing.
√ Join in the conversation. Is there an online group or a meetup for your area of development? That’s a great way to make new personal connections and learn along the way
√ Find an open source project that you like and start contributing. A good place to start would be a tool or library that you already know and use. Your contribution doesn’t have to be code – you can open an issue, improve the documentation or write a tutorial.
√ Take initiative. Is there something in your workplace that can be done better and sounds interesting to play with? Step up and do it. Suggest researching a new topic, or introducing a new tool the workflow. It’ll provide an interesting new challenge and a break from the daily routine. Plus it’ll make you look cool.
√ Stay optimistic. Sometimes these challenges are frustrating, and there are days you won’t make any progress, but the moment you have that “a-ha” moment is worth it all.

#2. What challenges will the participants find solutions to during your session at I T.A.K.E Unconference 2017?

Participants will learn about why making synchronized multiplayer games in the browser is so hard and what solutions do we have at our disposal to tackle those.

 

#3. Recommend for the participants 3 sources you find inspiration from and would help them better understand you

 
√ Codepen.io is a wonderful tool for inspiration on the web
√ Games in general. Just get Steam and play something!
√  Multiplayer Game Programming: Architecting Networked Game by Josh Glazer & Sanjay Madhav – A very comprehensive book on all things multiplayer

Want to meet Opher, +30 international speakers and ~300 software crafters from around Europe?

Register now for I T.A.K.E Unconference 2017!

I T.A.K.E Unconference 2016 – IInd day videos & slides

May 22, 2016

And…it’s a wrap: 2 days of intense & complex program, almost 300 participants, +30 sessions & +30 speakers. During the 2nd day of the event, 16 speakers from 11 countries shared their knowledge on Microservices, Autotesting & Design, Quality Practices, Architecture & Technical Leadership.

Watch the videos from the event here. Find below the presentations from day 2. The slides from day 1 are here.

 

Continous  Deployment

Andrey Adamovich – Patterns for infrastructure as a code

Tugberk Ugurlu – Zero Downtime Deployment Golden Rules & Docker Changes the Way You Develop and Release Your Scalable Solutions

Thierry de Pauw – Continuous Delivery is more than just Tooling_Its a Culture

Thomas Sundberg – Definition of Done – Working software in production

 

Autotesting & Design

Thomas Sundberg – How deep are your tests

Franziska Sauerwein Introduction to Outside in Test Driven Development (London School)

Alexandra Marin – Error-proof your mobile app

Ricardo Mendez – Flexibility Through Immutability

 

Quality Practices

Houssam Fakih – Never Develop Alone – always with a partner

Andrey Adamovich – Visualising Codebases

 

Architecture

Milen Dyankov – Microservices and Modularity

Clement Bouillier, Jean Hellou, Florent Pellet & Emilien Pecoul – Workshop around CQRS & Event sourcing 

 

Technical Leadership

Hugo Messer – How to successfully manage remote teams

Flavius Stef – Is management dead

 

A few thoughts  from the participants

  • Very glad I attended, well worth the trip from UK 
  • It was a very well organised event. I really enjoyed it, the speakers have been inspiring and well prepared 🙂 
  • It was a pleasant learning environment – I hope you will continue to bring high-quality speakers in the event

 

 

 

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[Video] Henk Boelman – Unleash some AI into the wild

Apr 18, 2018

Want to know more about Unleashing some AI into the Wild? Here we have a short teaser from Henk Boelman.

He started out as a software developer in the late ’90s and later moved on to the role of architect. He now guides organisations in their cloud adventure, with a strong focus on cloud native software development.

Watch the teaser of his keynote presentation!

 

 

Other videos:

Alexandre Bauduin – Automation, Aviation and Mission Critical Software

Patterns for infrastructure-as-a-code & Visualizing codebases

May 04, 2016

Enjoy the following series of interviews with the speakers, top-notch software crafters from across Europe, joining  I T.A.K.E Unconference, Bucharest, 19-20 May. Discover the lessons learned and what drives them to challenge the known path in their field. 

Andrey Adamovich, Software Architect at Aestas IT, is a software craftsman with many years of experience in different lifecycle phases of software creation. At I T.A.K.E Unconference 2016, he will share more patterns for infrastructure-as-a-code and visualizing codebases.

 

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#1. Share with us 5 things you did that helped you grow & become the professional you are today

 

  • Leaving my first workplace, where I have worked for 5 years
  • Becoming an active public speaker
  • Co-organizing local communities and conferences
  • Developing open-source libraries
  • Writing a book

 

#2. What challenges will the participants find solutions to during your session at I T.A.K.E Unconference 2016?

Visualizing codebases: Seeing big picture in a big code base with simple tools
Patterns for infrastructure as code: Give some hints on how to improve quality of “infrastructure-as-code”

 

#3. What else would you like to share with participants

Developer | Entrepreneur | Open-source Enthusiast | IoT Player | DevOps Believer | Visualization Lover

 

logo ITAKE 2016

Want to join Andrey and many more software crafters from around Europe?

Join I T.A.K.E Unconference 2016!

 

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