Building a multiplayer game server and keeping (most of) your hair

Mar 24, 2017 by Madalina Botez in  Announcements
Enjoy the following series of interviews with the speakers, top-notch software crafters from across Europe, joining  I T.A.K.E Unconference, Bucharest, 11-12 May. Discover the lessons learned and what drives them to challenge the known path in their field.

 

Opher Vishnia, Creative Developer at Interlude, is a multidisciplinary creator, invested in many different and often unrelated fields at the same time: computer science, art, music, design, math, game development and more. He is going to share at #itakeunconf more about building a multiplayer game server.

 

 

#1. Please share with us 5 things you did that helped you grow & become the professional you are today

√ Invest in personal projects. Think of a project that you think is fun to make and just start hacking at it. Developing something for yourself, where you make all the decisions rather than for a company you work for, is an amazing tool for learning and growing.
√ Join in the conversation. Is there an online group or a meetup for your area of development? That’s a great way to make new personal connections and learn along the way
√ Find an open source project that you like and start contributing. A good place to start would be a tool or library that you already know and use. Your contribution doesn’t have to be code – you can open an issue, improve the documentation or write a tutorial.
√ Take initiative. Is there something in your workplace that can be done better and sounds interesting to play with? Step up and do it. Suggest researching a new topic, or introducing a new tool the workflow. It’ll provide an interesting new challenge and a break from the daily routine. Plus it’ll make you look cool.
√ Stay optimistic. Sometimes these challenges are frustrating, and there are days you won’t make any progress, but the moment you have that “a-ha” moment is worth it all.

#2. What challenges will the participants find solutions to during your session at I T.A.K.E Unconference 2017?

Participants will learn about why making synchronized multiplayer games in the browser is so hard and what solutions do we have at our disposal to tackle those.

 

#3. Recommend for the participants 3 sources you find inspiration from and would help them better understand you

 
√ Codepen.io is a wonderful tool for inspiration on the web
√ Games in general. Just get Steam and play something!
√  Multiplayer Game Programming: Architecting Networked Game by Josh Glazer & Sanjay Madhav – A very comprehensive book on all things multiplayer

Want to meet Opher, +30 international speakers and ~300 software crafters from around Europe?

Register now for I T.A.K.E Unconference 2017!

Docker & Zero Downtime Deployment rules

May 06, 2016
Enjoy the following series of interviews with the speakers, top-notch software crafters from across Europe, joining  I T.A.K.E Unconference, Bucharest, 19-20 May. Discover the lessons learned and what drives them to challenge the known path in their field. 

 

Tugberk Ugurlu, Software Developer at Redgate Software, will share at I T.A.K.E Unconference 2016 about how docker changes the way you can work with and release your microservices & zero downtime deployment golden rules.i-take-unconference-speaker.011

#1. Share with us 5 things you did that helped you grow & become the professional you are today

  • Read and try stuff
  • Be part of the software community
  • Ask questions
  • Coding outside the work (side projects, open source contributions, etc.)
  • Learn by teaching (speaking at conferences, writing blogs posts, etc.)

 

#2. What challenges will the participants find solutions to during your session at I T.A.K.E Unconference 2016?

Both of my talks are overcoming the challenges of modern software products. Zero-downtime deployment session will empathize on the possibility of always-up systems and making continuous deployment more adoptable. There are a few things to watch out on this space and I am hoping to highlight on that by giving examples and demos on my real world experiences.

The docker session will get you a higher level on how a tool can make a difference on developing and releasing products, in this case microservices.

 

#3. What else would you like to share with participants

I like to be part of the software community. So, I produce a lot. You can follow my activity on my blog and GitHub account.

I love traveling and discovering new places. I am a huge Formula 1 fan.

 

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Want to join Tugberk and many more software crafters from around Europe?

Join I T.A.K.E Unconference 2016

Impact Mapping | Patrick Baumgartner

Feb 15, 2017
Enjoy the following series of interviews with the speakers, top-notch software crafters from across Europe, joining  I T.A.K.E Unconference, Bucharest, 11-12 May. Discover the lessons learned and what drives them to challenge the known path in their field.

 

Patrick Baumgartner works as a Software Craftsman and passionate Agilista at 42talents. His biggest goal is to improve everyone’s workplace in IT. At #itakeunconf, he will run an Impact Mapping workshop.

 

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#1. Share with us 5 things from your experience that helped you grow & become the professional you are today

  • having a mentor who supports you is great and helps you to challenge your ideas and decisions
  • being curious helps you to continuously learn new things
  • teaching others helps you to get better on the topic and you learn how to explain things to others
  • meeting continuously new people to create new ideas and get inspiration
  • having enough rest so that your brain has time for recreation

#2. What challenges will the participants find solutions to during your session at I T.A.K.E Unconference 2017?

[ctt template=”12″ link=”A831F” via=”no” ]With Impact Mapping you will learn an excellent strategic planning technique that helps you to look at your challenges from different angles[/ctt]
If someone wants to have something solved, he often has already a concrete idea in mind and tells you how to implement it.
With changing the focus and looking at the Why, Who, How and the What your final solution might be entirely different compared to the initial suggestion. You will realize that you can use this technique for nearly everything.

#3. Recommend for the participants 3 sources you find inspiration from and would help them better understand you

  • Learn from and with others, by getting involved in local / international practitioners communities. For example,  we run in Zurich a monthly Software Craftsmanship Meetup with very diverse topics
  • Attend conferences to get inspired by the talks and workshops, as well as the discussions with participants and other speakers.
  • Take time for yourself, relax, free your mind and new ideas and thoughts will pop up automatically!

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Want to join Patrick, +30 international speakers and ~300 software crafters from around Europe?

Register now for I T.A.K.E Unconference 2017!

Patterns for infrastructure-as-a-code & Visualizing codebases

May 04, 2016

Enjoy the following series of interviews with the speakers, top-notch software crafters from across Europe, joining  I T.A.K.E Unconference, Bucharest, 19-20 May. Discover the lessons learned and what drives them to challenge the known path in their field. 

Andrey Adamovich, Software Architect at Aestas IT, is a software craftsman with many years of experience in different lifecycle phases of software creation. At I T.A.K.E Unconference 2016, he will share more patterns for infrastructure-as-a-code and visualizing codebases.

 

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#1. Share with us 5 things you did that helped you grow & become the professional you are today

 

  • Leaving my first workplace, where I have worked for 5 years
  • Becoming an active public speaker
  • Co-organizing local communities and conferences
  • Developing open-source libraries
  • Writing a book

 

#2. What challenges will the participants find solutions to during your session at I T.A.K.E Unconference 2016?

Visualizing codebases: Seeing big picture in a big code base with simple tools
Patterns for infrastructure as code: Give some hints on how to improve quality of “infrastructure-as-code”

 

#3. What else would you like to share with participants

Developer | Entrepreneur | Open-source Enthusiast | IoT Player | DevOps Believer | Visualization Lover

 

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Want to join Andrey and many more software crafters from around Europe?

Join I T.A.K.E Unconference 2016!

 

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