Call for speakers open

Sep 04, 2014 by Maria Diaconu in  Announcements

door-open

We have opened the call for speakers. For next year we decided to keep the topics that you hold dear: architecture, design principles, TDD etc. and also add some new areas that are becoming more and more popular these days: mobile, big data, scaling architecture etc. Visit the page to learn more.

If you know somebody that has something valuable to share with our audience, we’d appreciate it if you shared the link for the call page.

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Have any questions about the call for papers or the unconference? Let us know in the comments.

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Building a multiplayer game server and keeping (most of) your hair

Mar 24, 2017
Enjoy the following series of interviews with the speakers, top-notch software crafters from across Europe, joining  I T.A.K.E Unconference, Bucharest, 11-12 May. Discover the lessons learned and what drives them to challenge the known path in their field.

 

Opher Vishnia, Creative Developer at Interlude, is a multidisciplinary creator, invested in many different and often unrelated fields at the same time: computer science, art, music, design, math, game development and more. He is going to share at #itakeunconf more about building a multiplayer game server.

 

 

#1. Please share with us 5 things you did that helped you grow & become the professional you are today

√ Invest in personal projects. Think of a project that you think is fun to make and just start hacking at it. Developing something for yourself, where you make all the decisions rather than for a company you work for, is an amazing tool for learning and growing.
√ Join in the conversation. Is there an online group or a meetup for your area of development? That’s a great way to make new personal connections and learn along the way
√ Find an open source project that you like and start contributing. A good place to start would be a tool or library that you already know and use. Your contribution doesn’t have to be code – you can open an issue, improve the documentation or write a tutorial.
√ Take initiative. Is there something in your workplace that can be done better and sounds interesting to play with? Step up and do it. Suggest researching a new topic, or introducing a new tool the workflow. It’ll provide an interesting new challenge and a break from the daily routine. Plus it’ll make you look cool.
√ Stay optimistic. Sometimes these challenges are frustrating, and there are days you won’t make any progress, but the moment you have that “a-ha” moment is worth it all.

#2. What challenges will the participants find solutions to during your session at I T.A.K.E Unconference 2017?

Participants will learn about why making synchronized multiplayer games in the browser is so hard and what solutions do we have at our disposal to tackle those.

 

#3. Recommend for the participants 3 sources you find inspiration from and would help them better understand you

 
√ Codepen.io is a wonderful tool for inspiration on the web
√ Games in general. Just get Steam and play something!
√  Multiplayer Game Programming: Architecting Networked Game by Josh Glazer & Sanjay Madhav – A very comprehensive book on all things multiplayer

Want to meet Opher, +30 international speakers and ~300 software crafters from around Europe?

Register now for I T.A.K.E Unconference 2017!

[Video] Henk Boelman – Unleash some AI into the wild

Apr 18, 2018

Want to know more about Unleashing some AI into the Wild? Here we have a short teaser from Henk Boelman.

He started out as a software developer in the late ’90s and later moved on to the role of architect. He now guides organisations in their cloud adventure, with a strong focus on cloud native software development.

Watch the teaser of his keynote presentation!

 

 

Other videos:

Alexandre Bauduin – Automation, Aviation and Mission Critical Software

Immutable data

May 05, 2016

Enjoy the following series of interviews with the speakers, top-notch software crafters from across Europe, joining  I T.A.K.E Unconference, Bucharest, 19-20 May. Discover the lessons learned and what drives them to challenge the known path in their field. 

Ricardo J. Mendez, founder at Numergent, is a software developer with 20 years of practice. He will share in his talk at I T.A.K.E Unconference 2016 more about immutable data.

 

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#1. SHARE TOP 5 THINGS YOU DID THAT HELPED YOU GROW & BECOME THE PROFESSIONAL YOU ARE TODAY

Starting my own business, leaving the comfort of a company where you get a certain sense of security by deriving a regular salary, and having to deal with the hidden iceberg of new skills  I had to learn but hadn’t realized I didn’t even know about.
Joining my first start up, which wasn’t the same as a usual job, nor with the degree of control of just running my own business, was a great learning experience on how to deal with uncertainty while still aiming to provide a measure of direction.
Realizing that, as a developer, your job is not to deliver code. Your job is to keep the user happy, and delivering code is only a part of that. It requires a mental shift from the technology-focused mentality one tends to have as an engineer.
Working with distributed teams, and learning to adapt to the different work and communication styles of people from different countries, has made a huge difference in adaptability, and has taught me to not assume the message is always getting across.
Going through several technology trends and epochs, seeing language and platform flame wars rage and abate, trying a bit of everything, helps come to grips with the idea that a language or a platform is just a tool, and it’s what you do with it that matters.

 

#2. What challenges will the participants find solutions to during your session at I T.A.K.E Unconference 2016?

The idea that being unable to modify your data can bring more flexibility is unintuitive.
However, the bigger our codebases grow, the harder it becomes to find out if a refactoring process, or even a seemingly small change, will have a negative impact. Test suites can reduce this uncertainty, but normally only inform us of a problem *after* we’ve made a change.  There’s usually no way to know, in advance, how time consuming the side effects of a modification will be.
A shift in mentality towards data immutability, whatever the language we are using, will help structure the code and functionality in a way that makes it easier to grow and change down the road.

 

#3. What else would you like to share with participants ?

I assemble and lead project-specific teams to tackle challenges involving interaction design, data and open source. I’ve been working on software for over 20 years, across multiple industries – from desktop tools, to banking and financial institutions, to healthcare, to gaming.
I usually work with distributed teams, as I’d rather take the expertise where I find it than expect it to be around the corner, and it leads to interesting, varied teams with different perspectives.
A voracious reader, of both technical and non-technical books, it would be strange to find me without one or two tomes in progress.  This extends to platforms and languages – I very much enjoy kicking the tires on both, always looking for something new to learn.

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Want to join Ricardo and many more software crafters from around Europe?Join I T.A.K.E Unconference 2016!

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